Accepted Papers


Full papers

Measurement and Analysis of World of Warcraft in Mobile WiMAX Networks
Xiaofei Wang (Seoul national university, KR); Hyun-chul Kim (Seoul National University, KR); Athanasios Vasilakos (University of Western Macedonia, GR); Taekyoung Kwon (Seoul National University, KR); Yanghee Choi (Seoul National University, KR); Sunghyun Choi (Seoul National University, KR); Jang Hanyoung (XRONet Corporation, KR)
802.11 Wireless LAN Multiplayer Game Capacity and Optimization
Hanghang Qi (Hamilton Institute, NUIM, IE); David Malone (NUI Maynooth, IE); Dimitri D Botvich (Waterford Institute of Technology, IE)
Hack, Slash, and Chat: A study of players’ behavior and communication in MMORPGs
Mirko Sužnjević (University of Zagreb, HR); Ognjen Dobrijevic (University of Zagreb, Faculty of Electrical Engineering and Computing, HR); Maja Matijasevic (University of Zagreb, HR)
Peer NAT Proxies for Peer-to-Peer Applications
Daryl Seah (National University of Singapore, SG); Wai Kay Leong (National University of Singapore, SG); Qingwei Yang (National University of Singapore, SG); Ben Leong (National University of Singapore, SG); Razeen Ali (National University of Singapore, SG)
Distributed Avatar Management for Second Life
Matteo Varvello (Eurecom - Thomson, FR); Stefano Ferrari (Politecnico di torino, IT); Ernst W Biersack (EURECOM, FR); Christophe Diot (Thomson, FR)
PlayerRating: A Reputation System for Multiplayer Online Games
Ed Kaiser (Portland State University, US); Wu-chang Feng (Portland State University, US)
Avatar movement in World of Warcraft Battlegrounds
John L. Miller (Microsoft Research, Cambridge, UK); Jon Crowcroft (University of Cambridge, UK)
The Impact of Virtualization on the Performance of Massively Multiplayer Online Games
Vlad Nae (University of Innsbruck, AT); Alexandru Iosup (Delft University of Technology, NL); Radu Prodan (University of Innsbruck, AT); Thomas Fahringer (University of Innsbruck, AT)
Evaluating Ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction
Paul B Beskow (Simula Research Laboratory, NO); Geir Erikstad (Simula Research Laboratory / University of Oslo, NO); Pål Halvorsen (Simula Research Laboratory, NO); Carsten Griwodz (Simula Research Laboratory, NO)
Bandwidth-Aware Peer-to-Peer 3D Streaming
Chien-Hao Chien (National Central University, TW); Shun-Yun Hu (National Central University, TW); Jehn-Ruey Jiang (National Central University, TW)



Posters & Demos

FizzX: Multiplayer Time Manipulation in Networked Games
Colin Towle (University of Ottawa, CA); Pascal Proulx (University of Ottawa, CA); Saurabh Ratti (University of Ottawa, CA); Shervin Shirmohammadi (University of Ottawa, CA)

Transparency Analysis and Haptic Synchronization for Transparency of Force-reflecting Teleoperation

Seokhee Lee (Gwangju Institute of Science and Technology, KR); Yutaka Ishibashi (Nagoya Institute of Technology, JP); JongWon Kim (GIST (Gwangju Institute of Science & Technology), KR)
AOI cast by Tolerance Based Compass Routing in Distributed Virtual Environments
Michele Albano (University of Pisa, IT); Luca Genovali (IMT, IT); Antonio Quartulli (University of Trento, IT); Laura Ricci (University of Pisa, IT)
Peer-to-Peer Support for Low-Latency Massively Multiplayer Online Games in the Cloud
Richard Süselbeck (University of Mannheim, DE); Gregor A Schiele (University of Mannheim, DE); Christian Becker (Universität Mannheim, DE)
Player-Customized Puzzle Instance Generation for Massively Multiplayer Online Games
Alexandru Iosup (Delft University of Technology, NL)
On Prophesying Online Gamer Departure
Pin-Yun Tarng (National Taiwan University, TW); Kuan-Ta Chen (Academia Sinica, TW); Polly Huang (National Taiwan University, TW)
Capturing and Storing Profile Information for Gamers Playing Multiplayer Online Games
Tomas Hildebrandt (TU Darmstadt, DE); Sonja Bergsträßer (Technical University of Darmstadt, DE); Christoph Rensing (Technical University of Darmstadt, DE); Ralf Steinmetz (Technische Universitaet Darmstadt, DE)
Interconnection of Game Worlds and Physical Environments in Educational Settings
Raphael Zender (University of Rostock, DE); Ulrike Lucke (University of Rostock, DE); Dennis Maciuszek (University of Rostock, DE); Alke Martens (University of Rostock, DE)


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