NetGames 2009

Paris, France, November 23-24, 2009

In co-operation with ACM (SIGCOMM and SIGMM)
Technically sponsored by IEEE Communications Society



Announcement
NetGames 2009 Pictures are now available HERE




KEYNOTE 1:
Next Generation Virtual Worlds
Michael R. Macedonia, Ph.D.
Vice President and General Manager
Forterra Federal Systems

KEYNOTE 2:
Trends in 3D technologies and the impact on networked games

Rémi Arnaud
, Ph.D.
Chief Software Architect
Screampoint International

List of accepted papers is available here
Authors of selected, top quality papers from NetGames 2009 will be invited to submit an extended version of their papers to a special issue of the International Journal of Advanced Media and Communication (IJAMC)



Important Dates
Paper Registration:
Paper Submission:

July 24, 2009 August 16, 2009 (23:59 EDT)
July 31, 2009 August 16, 2009 (23:59 EDT)
Author Notification:
September 27, 2009
Camera Ready Manuscript:
October 25, 2009 November 8, 2009
Early Registration Deadline:
November 8, 2009 
Workshop Dates
November 23-24, 2009

Contact
: Maha Abdallah (Chair)


The 8th Annual Workshop on Network and Systems Support for Games (NetGames 2009) will be held in Paris, France, on November 23-24, 2009. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games of today and in enabling the next generation of future networked games. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to):

- Network measurement and traffic modeling
- System benchmarking, performance evaluation, and provisioning
- Latency issues and lag compensation techniques
- Operating system enhancements, service platforms, and middleware
- Impact of online game growth on network infrastructure
- P2P & Scalable system architectures
- Network protocol design
- Mobile and resource-constrained systems
- Augmented physical systems
- Networks of sensors and actuators
- Input devices, haptics and accessibility
- User and usability studies, group dynamics
- Quality of service and content adaptation
- User-generated content management
- Content authoring and sharing
- Artificial intelligence
- Cheat detection and prevention
- Security, authentication, accounting and digital rights management
- Messaging and conferencing in games
- Results that reproduce (or refute) previous published results


Copyright © 2009 Maha Abdallah
NetGames 2009 Logo designed by Frédéric Delvalle